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    • Genesis.Core
      • AssetManager
      • DirectionalLight
      • Game
      • GameElement
      • GameEventHandler
      • IGameBehavior
      • Input
      • Input.Keys
      • Layer
      • Light
      • Light2D
      • PointLight
      • Scene
      • Scene2D
      • Scene3D
      • SceneEventHandler
      • SceneSizeEvenHandler
      • Storage
      • Utils
      • Window
      • Window.WindowEventHandler
      • WindowUtilities
      • WindowUtilities.POINT
      • WindowUtilities.RECT
    • Genesis.Core.Behaviors
      • AnimationBehavior
      • CameraFlags
      • CharacterController2D
      • ControllerPreset
      • MoveDirection
      • MovementFlags
      • SpriteMovementController
    • Genesis.Core.Behaviors.Physics2D
      • BoxCollider
      • BoxRigidBody
      • BoxTrigger2D
      • BufferedSpriteCollider
      • PhysicsBox2D
      • PhysicsPolygon2D
      • Rigidbody2D
    • Genesis.Core.Behaviors.Physics3D
      • BoxCollider
      • BoxRigidBody
      • BoxTrigger
      • CapsuleCollider
      • CapsuleRigidBody
      • CompoundMeshCollider
      • ConvexHullBehavior
      • ConvexHullCollider
      • MeshCollider
      • QubeConvexHull
      • SphereCollider
      • SphereRigidBody
      • SphereTrigger
      • StaticMeshBehavior
    • Genesis.Core.Behaviors._3D
      • Stance
      • ThirdpersonCharacterController
    • Genesis.Core.GameElements
      • BufferedSprite
      • CameraElement
      • Element3D
      • Empty
      • FindPathAsynchResult
      • GridCell
      • Model
      • NavMesh
      • Obstacle
      • ParticleBuffers
      • ParticleDeffinition
      • ParticleEmitter
      • Qube
      • RectElement
      • Skybox
      • Sphere
      • Sprite
      • SpriteShapeDeffinition
      • Terrain2D
      • Terrain3D
      • TerrainData
      • Waypoint
    • Genesis.Graphics
      • Animation
      • AnimationCallback
      • AnimationCallback.AnimationEvent
      • Camera
      • CameraType
      • Face
      • Font
      • Framebuffer
      • Frustum
      • Glyphe
      • IRenderDevice
      • InstancedElement
      • InstancedMesh
      • Material
      • MaterialBuffer
      • Mesh
      • PerspectiveCamera
      • RenderInstanceContainer
      • RenderSettings
      • Shader
      • ShaderProgram
      • SpriteSheet
      • TexCoords
      • Texture
      • Viewport
    • Genesis.Graphics.Animation3D
      • Animation
      • Animator
      • AssimpNodeData
      • Bone
      • KeyPosition
      • KeyRotation
      • KeyScale
      • ModelMesh
      • boneinfo
      • vertex
    • Genesis.Graphics.Physics
      • BulletDebugRenderer
    • Genesis.Graphics.RenderDevice
      • GLRenderer
      • LegacyRenerer
    • Genesis.Graphics.Shaders.OpenGL
      • AnimatedModelShader
      • BasicShader
      • BorderCircleShader
      • DiffuseLightning
      • DiffuseNormalLightning
      • DiffuseNormalShader
      • DiffuseShader
      • DiffuseSolidShader
      • Element3DShader
      • FXScreenSpaceShadowShader
      • InstanceShader2D
      • InstancedShader
      • Light2DShader
      • LightmapShader
      • MVPRectShader
      • MVPShader
      • MVPSolidShader
      • ParticleShader
      • ScreenShader
      • SkyboxShader
      • SolidShapeShader
      • SpecularShader
      • SpriteShader
      • TerrainShader
      • WireframeShader
    • Genesis.Graphics.Shapes
      • BufferedSpriteShape
      • CircleShape
      • FrameShape
      • GlypheShape
      • Light2DShape
      • LineShape
      • PlaneShape
      • QubeShape
      • RectShape
      • Shape
      • SphereShape
      • SpriteShape
    • Genesis.Math
      • Matrix4x4
      • NoisePoint
      • PerlinNoise
      • Rect
      • Vec3
    • Genesis.Physics
      • Aabb
      • ColliderBehavior2D
      • ColliderBehavior3D
      • CollisionGroup
      • CollisionGroupExtensions
      • HitResult
      • HitResult2D
      • MatrixSet
      • MouseRay2
      • PhysicHandler
      • PhysicHandlerEvent
      • PhysicPropeterys
      • PhysicsBehavior
      • PhysicsBehaviorEvent
      • PhysicsHandler2D
      • PhysicsHandler3D
      • Ray2D
      • Raycast
      • Raycast2D
      • RigidBodyBehavior2D
      • RigidBodyBehavior3D
      • TriggerBehavior2D
      • TriggerBehavior3D
    • Genesis.UI
      • Button
      • Canvas
      • GridView
      • ImageButton
      • Label
      • ListItem
      • ListItemBehavior
      • ListSelector
      • ListSelectorBehavior
      • Panel
      • ProgressBar
      • UIEvent
      • UIParseHandler
      • UIParser
      • Widget
      • WidgetAnchor
    • Genesis.UI.Items
      • GridViewImageIcon
      • IItem

    Class GridViewImageIcon

    Inheritance
    object
    IItem
    GridViewImageIcon
    Inherited Members
    IItem.Name
    IItem.Text
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Genesis.UI.Items
    Assembly: Genesis.dll
    Syntax
    public class GridViewImageIcon : IItem

    Constructors

    GridViewImageIcon(string, Texture)

    Declaration
    public GridViewImageIcon(string name, Texture texture)
    Parameters
    Type Name Description
    string name
    Texture texture

    Properties

    Texture

    Declaration
    public Texture Texture { get; set; }
    Property Value
    Type Description
    Texture

    Methods

    OnRender(IRenderDevice, Widget, Rect)

    Declaration
    public override void OnRender(IRenderDevice renderer, Widget parent, Rect screenBounds)
    Parameters
    Type Name Description
    IRenderDevice renderer
    Widget parent
    Rect screenBounds
    Overrides
    IItem.OnRender(IRenderDevice, Widget, Rect)
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