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    • Genesis.Core
      • AssetManager
      • DirectionalLight
      • Game
      • GameElement
      • GameEventHandler
      • IGameBehavior
      • Input
      • Input.Keys
      • Layer
      • Light
      • Light2D
      • PointLight
      • Scene
      • Scene2D
      • Scene3D
      • SceneEventHandler
      • SceneSizeEvenHandler
      • Storage
      • Utils
      • Window
      • Window.WindowEventHandler
      • WindowUtilities
      • WindowUtilities.POINT
      • WindowUtilities.RECT
    • Genesis.Core.Behaviors
      • AnimationBehavior
      • CameraFlags
      • CharacterController2D
      • ControllerPreset
      • MoveDirection
      • MovementFlags
      • SpriteMovementController
    • Genesis.Core.Behaviors.Physics2D
      • BoxCollider
      • BoxRigidBody
      • BoxTrigger2D
      • BufferedSpriteCollider
      • PhysicsBox2D
      • PhysicsPolygon2D
      • Rigidbody2D
    • Genesis.Core.Behaviors.Physics3D
      • BoxCollider
      • BoxRigidBody
      • BoxTrigger
      • CapsuleCollider
      • CapsuleRigidBody
      • CompoundMeshCollider
      • ConvexHullBehavior
      • ConvexHullCollider
      • MeshCollider
      • QubeConvexHull
      • SphereCollider
      • SphereRigidBody
      • SphereTrigger
      • StaticMeshBehavior
    • Genesis.Core.Behaviors._3D
      • Stance
      • ThirdpersonCharacterController
    • Genesis.Core.GameElements
      • BufferedSprite
      • CameraElement
      • Element3D
      • Empty
      • FindPathAsynchResult
      • GridCell
      • Model
      • NavMesh
      • Obstacle
      • ParticleBuffers
      • ParticleDeffinition
      • ParticleEmitter
      • Qube
      • RectElement
      • Skybox
      • Sphere
      • Sprite
      • SpriteShapeDeffinition
      • Terrain2D
      • Terrain3D
      • TerrainData
      • Waypoint
    • Genesis.Graphics
      • Animation
      • AnimationCallback
      • AnimationCallback.AnimationEvent
      • Camera
      • CameraType
      • Face
      • Font
      • Framebuffer
      • Frustum
      • Glyphe
      • IRenderDevice
      • InstancedElement
      • InstancedMesh
      • Material
      • MaterialBuffer
      • Mesh
      • PerspectiveCamera
      • RenderInstanceContainer
      • RenderSettings
      • Shader
      • ShaderProgram
      • SpriteSheet
      • TexCoords
      • Texture
      • Viewport
    • Genesis.Graphics.Animation3D
      • Animation
      • Animator
      • AssimpNodeData
      • Bone
      • KeyPosition
      • KeyRotation
      • KeyScale
      • ModelMesh
      • boneinfo
      • vertex
    • Genesis.Graphics.Physics
      • BulletDebugRenderer
    • Genesis.Graphics.RenderDevice
      • GLRenderer
      • LegacyRenerer
    • Genesis.Graphics.Shaders.OpenGL
      • AnimatedModelShader
      • BasicShader
      • BorderCircleShader
      • DiffuseLightning
      • DiffuseNormalLightning
      • DiffuseNormalShader
      • DiffuseShader
      • DiffuseSolidShader
      • Element3DShader
      • FXScreenSpaceShadowShader
      • InstanceShader2D
      • InstancedShader
      • Light2DShader
      • LightmapShader
      • MVPRectShader
      • MVPShader
      • MVPSolidShader
      • ParticleShader
      • ScreenShader
      • SkyboxShader
      • SolidShapeShader
      • SpecularShader
      • SpriteShader
      • TerrainShader
      • WireframeShader
    • Genesis.Graphics.Shapes
      • BufferedSpriteShape
      • CircleShape
      • FrameShape
      • GlypheShape
      • Light2DShape
      • LineShape
      • PlaneShape
      • QubeShape
      • RectShape
      • Shape
      • SphereShape
      • SpriteShape
    • Genesis.Math
      • Matrix4x4
      • NoisePoint
      • PerlinNoise
      • Rect
      • Vec3
    • Genesis.Physics
      • Aabb
      • ColliderBehavior2D
      • ColliderBehavior3D
      • CollisionGroup
      • CollisionGroupExtensions
      • HitResult
      • HitResult2D
      • MatrixSet
      • MouseRay2
      • PhysicHandler
      • PhysicHandlerEvent
      • PhysicPropeterys
      • PhysicsBehavior
      • PhysicsBehaviorEvent
      • PhysicsHandler2D
      • PhysicsHandler3D
      • Ray2D
      • Raycast
      • Raycast2D
      • RigidBodyBehavior2D
      • RigidBodyBehavior3D
      • TriggerBehavior2D
      • TriggerBehavior3D
    • Genesis.UI
      • Button
      • Canvas
      • GridView
      • ImageButton
      • Label
      • ListItem
      • ListItemBehavior
      • ListSelector
      • ListSelectorBehavior
      • Panel
      • ProgressBar
      • UIEvent
      • UIParseHandler
      • UIParser
      • Widget
      • WidgetAnchor
    • Genesis.UI.Items
      • GridViewImageIcon
      • IItem

    Class Light2D

    Represents a 2D light element in the game.

    Inheritance
    object
    GameElement
    Light2D
    Inherited Members
    GameElement.OnUpdate(Game, IRenderDevice)
    GameElement.AddBehavior<T>(T)
    GameElement.AddBehavior(IGameBehavior)
    GameElement.GetBehavior<T>()
    GameElement.GetBehaviors<T>()
    GameElement.AddChild(GameElement)
    GameElement.GetInstance(GameElement)
    GameElement.HasTag(string)
    GameElement.Name
    GameElement.Tag
    GameElement.Location
    GameElement.Rotation
    GameElement.Size
    GameElement.Behaviors
    GameElement.Scene
    GameElement.Enabled
    GameElement.Propertys
    GameElement.Children
    GameElement.Parent
    GameElement.UUID
    GameElement.CastShadows
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Genesis.Core
    Assembly: Genesis.dll
    Syntax
    public class Light2D : GameElement

    Constructors

    Light2D(Vec3, Vec3)

    Initializes a new instance of the Light2D class with the specified location and size.

    Declaration
    public Light2D(Vec3 location, Vec3 size)
    Parameters
    Type Name Description
    Vec3 location

    The location of the light.

    Vec3 size

    The size of the light.

    Light2D(string, Vec3, Vec3, Texture)

    Initializes a new instance of the Light2D class with the specified name, location, size, and texture.

    Declaration
    public Light2D(string name, Vec3 location, Vec3 size, Texture texture)
    Parameters
    Type Name Description
    string name

    The name of the light.

    Vec3 location

    The location of the light.

    Vec3 size

    The size of the light.

    Texture texture

    The texture of the light.

    Properties

    LightColor

    Gets or sets the color of the light.

    Declaration
    public Color LightColor { get; set; }
    Property Value
    Type Description
    Color

    LightShape

    Gets or sets the shape of the light.

    Declaration
    public Texture LightShape { get; set; }
    Property Value
    Type Description
    Texture

    Methods

    GetColor()

    Gets the color of the light.

    Declaration
    public Vec3 GetColor()
    Returns
    Type Description
    Vec3

    The color of the light as a vector.

    GetTexCoords()

    Gets the texture coordinates for the light shape.

    Declaration
    public static float[] GetTexCoords()
    Returns
    Type Description
    float[]

    An array of texture coordinates corresponding to the light shape.

    GetVericies()

    Gets the vertices for the light shape.

    Declaration
    public static float[] GetVericies()
    Returns
    Type Description
    float[]

    An array of vertices defining the shape of the light.

    Init(Game, IRenderDevice)

    Initializes the light element.

    Declaration
    public override void Init(Game game, IRenderDevice renderDevice)
    Parameters
    Type Name Description
    Game game

    The game instance.

    IRenderDevice renderDevice

    The render device.

    Overrides
    GameElement.Init(Game, IRenderDevice)

    OnDestroy(Game)

    Destroys the light element.

    Declaration
    public override void OnDestroy(Game game)
    Parameters
    Type Name Description
    Game game

    The game instance.

    Overrides
    GameElement.OnDestroy(Game)

    OnRender(Game, IRenderDevice)

    Renders the light element.

    Declaration
    public override void OnRender(Game game, IRenderDevice renderDevice)
    Parameters
    Type Name Description
    Game game

    The game instance.

    IRenderDevice renderDevice

    The render device.

    Overrides
    GameElement.OnRender(Game, IRenderDevice)

    TestLight2D()

    Tests the Light2D functionality.

    Declaration
    public void TestLight2D()
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