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    • Genesis.Core
      • AssetManager
      • DirectionalLight
      • Game
      • GameElement
      • GameEventHandler
      • IGameBehavior
      • Input
      • Input.Keys
      • Layer
      • Light
      • Light2D
      • PointLight
      • Scene
      • Scene2D
      • Scene3D
      • SceneEventHandler
      • SceneSizeEvenHandler
      • Storage
      • Utils
      • Window
      • Window.WindowEventHandler
      • WindowUtilities
      • WindowUtilities.POINT
      • WindowUtilities.RECT
    • Genesis.Core.Behaviors
      • AnimationBehavior
      • CameraFlags
      • CharacterController2D
      • ControllerPreset
      • MoveDirection
      • MovementFlags
      • SpriteMovementController
    • Genesis.Core.Behaviors.Physics2D
      • BoxCollider
      • BoxRigidBody
      • BoxTrigger2D
      • BufferedSpriteCollider
      • PhysicsBox2D
      • PhysicsPolygon2D
      • Rigidbody2D
    • Genesis.Core.Behaviors.Physics3D
      • BoxCollider
      • BoxRigidBody
      • BoxTrigger
      • CapsuleCollider
      • CapsuleRigidBody
      • CompoundMeshCollider
      • ConvexHullBehavior
      • ConvexHullCollider
      • MeshCollider
      • QubeConvexHull
      • SphereCollider
      • SphereRigidBody
      • SphereTrigger
      • StaticMeshBehavior
    • Genesis.Core.Behaviors._3D
      • Stance
      • ThirdpersonCharacterController
    • Genesis.Core.GameElements
      • BufferedSprite
      • CameraElement
      • Element3D
      • Empty
      • FindPathAsynchResult
      • GridCell
      • Model
      • NavMesh
      • Obstacle
      • ParticleBuffers
      • ParticleDeffinition
      • ParticleEmitter
      • Qube
      • RectElement
      • Skybox
      • Sphere
      • Sprite
      • SpriteShapeDeffinition
      • Terrain2D
      • Terrain3D
      • TerrainData
      • Waypoint
    • Genesis.Graphics
      • Animation
      • AnimationCallback
      • AnimationCallback.AnimationEvent
      • Camera
      • CameraType
      • Face
      • Font
      • Framebuffer
      • Frustum
      • Glyphe
      • IRenderDevice
      • InstancedElement
      • InstancedMesh
      • Material
      • MaterialBuffer
      • Mesh
      • PerspectiveCamera
      • RenderInstanceContainer
      • RenderSettings
      • Shader
      • ShaderProgram
      • SpriteSheet
      • TexCoords
      • Texture
      • Viewport
    • Genesis.Graphics.Animation3D
      • Animation
      • Animator
      • AssimpNodeData
      • Bone
      • KeyPosition
      • KeyRotation
      • KeyScale
      • ModelMesh
      • boneinfo
      • vertex
    • Genesis.Graphics.Physics
      • BulletDebugRenderer
    • Genesis.Graphics.RenderDevice
      • GLRenderer
      • LegacyRenerer
    • Genesis.Graphics.Shaders.OpenGL
      • AnimatedModelShader
      • BasicShader
      • BorderCircleShader
      • DiffuseLightning
      • DiffuseNormalLightning
      • DiffuseNormalShader
      • DiffuseShader
      • DiffuseSolidShader
      • Element3DShader
      • FXScreenSpaceShadowShader
      • InstanceShader2D
      • InstancedShader
      • Light2DShader
      • LightmapShader
      • MVPRectShader
      • MVPShader
      • MVPSolidShader
      • ParticleShader
      • ScreenShader
      • SkyboxShader
      • SolidShapeShader
      • SpecularShader
      • SpriteShader
      • TerrainShader
      • WireframeShader
    • Genesis.Graphics.Shapes
      • BufferedSpriteShape
      • CircleShape
      • FrameShape
      • GlypheShape
      • Light2DShape
      • LineShape
      • PlaneShape
      • QubeShape
      • RectShape
      • Shape
      • SphereShape
      • SpriteShape
    • Genesis.Math
      • Matrix4x4
      • NoisePoint
      • PerlinNoise
      • Rect
      • Vec3
    • Genesis.Physics
      • Aabb
      • ColliderBehavior2D
      • ColliderBehavior3D
      • CollisionGroup
      • CollisionGroupExtensions
      • HitResult
      • HitResult2D
      • MatrixSet
      • MouseRay2
      • PhysicHandler
      • PhysicHandlerEvent
      • PhysicPropeterys
      • PhysicsBehavior
      • PhysicsBehaviorEvent
      • PhysicsHandler2D
      • PhysicsHandler3D
      • Ray2D
      • Raycast
      • Raycast2D
      • RigidBodyBehavior2D
      • RigidBodyBehavior3D
      • TriggerBehavior2D
      • TriggerBehavior3D
    • Genesis.UI
      • Button
      • Canvas
      • GridView
      • ImageButton
      • Label
      • ListItem
      • ListItemBehavior
      • ListSelector
      • ListSelectorBehavior
      • Panel
      • ProgressBar
      • UIEvent
      • UIParseHandler
      • UIParser
      • Widget
      • WidgetAnchor
    • Genesis.UI.Items
      • GridViewImageIcon
      • IItem

    Class CapsuleRigidBody

    Represents a Capsule RigidBody behavior for 3D physics.

    Inheritance
    object
    IGameBehavior
    PhysicsBehavior
    RigidBodyBehavior3D
    CapsuleRigidBody
    Inherited Members
    RigidBodyBehavior3D.Rotate(Vec3)
    RigidBodyBehavior3D.Rotate(float, float, float)
    RigidBodyBehavior3D.Translate(Vec3)
    RigidBodyBehavior3D.Translate(float, float, float)
    RigidBodyBehavior3D.AngularVelocity(float, float, float)
    RigidBodyBehavior3D.AngularVelocity(Vec3)
    RigidBodyBehavior3D.LinearVelocity(float, float, float)
    RigidBodyBehavior3D.LinearVelocity(Vec3)
    RigidBodyBehavior3D.GetLinearVelocity()
    RigidBodyBehavior3D.GetRotation()
    RigidBodyBehavior3D.GetLocation()
    RigidBodyBehavior3D.CalculateForwardVector(float)
    RigidBodyBehavior3D.CalculateRightVector(float)
    RigidBodyBehavior3D.CalculateUpVector(float)
    RigidBodyBehavior3D.OnUpdate(Game, GameElement)
    RigidBodyBehavior3D.GetPhysicsObject()
    RigidBodyBehavior3D.GetPhysicsObject<T>()
    RigidBodyBehavior3D.OnDestroy(Game, GameElement)
    RigidBodyBehavior3D.OnInit(Game, GameElement)
    RigidBodyBehavior3D.OnRender(Game, GameElement)
    RigidBodyBehavior3D.RigidBody
    RigidBodyBehavior3D.Offset
    RigidBodyBehavior3D.PhysicHandler
    PhysicsBehavior.Collide(Scene, Game, GameElement)
    PhysicsBehavior.OnCollide
    IGameBehavior.Parent
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Genesis.Core.Behaviors.Physics3D
    Assembly: Genesis.dll
    Syntax
    public class CapsuleRigidBody : RigidBodyBehavior3D

    Constructors

    CapsuleRigidBody(PhysicHandler)

    Constructor for creating a CapsuleRigidBody behavior.

    Declaration
    public CapsuleRigidBody(PhysicHandler handler)
    Parameters
    Type Name Description
    PhysicHandler handler

    The physics handler managing this rigid body.

    Methods

    CreateRigidBody(float, int, int)

    Creates a RigidBody with default capsule dimensions.

    Declaration
    public override void CreateRigidBody(float mass, int collisionGroup = -1, int collisionMask = -1)
    Parameters
    Type Name Description
    float mass

    The mass of the capsule.

    int collisionGroup
    int collisionMask
    Overrides
    RigidBodyBehavior3D.CreateRigidBody(float, int, int)

    CreateRigidBody(float, float, float, Vec3, int, int)

    Creates a RigidBody with a capsule shape.

    Declaration
    public void CreateRigidBody(float radius, float height, float mass, Vec3 offset = default, int collisionGroup = -1, int collisionMask = -1)
    Parameters
    Type Name Description
    float radius

    The radius of the capsule.

    float height

    The height of the capsule.

    float mass

    The mass of the capsule.

    Vec3 offset

    The offset of the capsule. Default is Vec3.Zero().

    int collisionGroup
    int collisionMask
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