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    • Genesis.Core
      • AssetManager
      • DirectionalLight
      • Game
      • GameElement
      • GameEventHandler
      • IGameBehavior
      • Input
      • Input.Keys
      • Layer
      • Light
      • Light2D
      • PointLight
      • Scene
      • Scene2D
      • Scene3D
      • SceneEventHandler
      • SceneSizeEvenHandler
      • Storage
      • Utils
      • Window
      • Window.WindowEventHandler
      • WindowUtilities
      • WindowUtilities.POINT
      • WindowUtilities.RECT
    • Genesis.Core.Behaviors
      • AnimationBehavior
      • CameraFlags
      • CharacterController2D
      • ControllerPreset
      • MoveDirection
      • MovementFlags
      • SpriteMovementController
    • Genesis.Core.Behaviors.Physics2D
      • BoxCollider
      • BoxRigidBody
      • BoxTrigger2D
      • BufferedSpriteCollider
      • PhysicsBox2D
      • PhysicsPolygon2D
      • Rigidbody2D
    • Genesis.Core.Behaviors.Physics3D
      • BoxCollider
      • BoxRigidBody
      • BoxTrigger
      • CapsuleCollider
      • CapsuleRigidBody
      • CompoundMeshCollider
      • ConvexHullBehavior
      • ConvexHullCollider
      • MeshCollider
      • QubeConvexHull
      • SphereCollider
      • SphereRigidBody
      • SphereTrigger
      • StaticMeshBehavior
    • Genesis.Core.Behaviors._3D
      • Stance
      • ThirdpersonCharacterController
    • Genesis.Core.GameElements
      • BufferedSprite
      • CameraElement
      • Element3D
      • Empty
      • FindPathAsynchResult
      • GridCell
      • Model
      • NavMesh
      • Obstacle
      • ParticleBuffers
      • ParticleDeffinition
      • ParticleEmitter
      • Qube
      • RectElement
      • Skybox
      • Sphere
      • Sprite
      • SpriteShapeDeffinition
      • Terrain2D
      • Terrain3D
      • TerrainData
      • Waypoint
    • Genesis.Graphics
      • Animation
      • AnimationCallback
      • AnimationCallback.AnimationEvent
      • Camera
      • CameraType
      • Face
      • Font
      • Framebuffer
      • Frustum
      • Glyphe
      • IRenderDevice
      • InstancedElement
      • InstancedMesh
      • Material
      • MaterialBuffer
      • Mesh
      • PerspectiveCamera
      • RenderInstanceContainer
      • RenderSettings
      • Shader
      • ShaderProgram
      • SpriteSheet
      • TexCoords
      • Texture
      • Viewport
    • Genesis.Graphics.Animation3D
      • Animation
      • Animator
      • AssimpNodeData
      • Bone
      • KeyPosition
      • KeyRotation
      • KeyScale
      • ModelMesh
      • boneinfo
      • vertex
    • Genesis.Graphics.Physics
      • BulletDebugRenderer
    • Genesis.Graphics.RenderDevice
      • GLRenderer
      • LegacyRenerer
    • Genesis.Graphics.Shaders.OpenGL
      • AnimatedModelShader
      • BasicShader
      • BorderCircleShader
      • DiffuseLightning
      • DiffuseNormalLightning
      • DiffuseNormalShader
      • DiffuseShader
      • DiffuseSolidShader
      • Element3DShader
      • FXScreenSpaceShadowShader
      • InstanceShader2D
      • InstancedShader
      • Light2DShader
      • LightmapShader
      • MVPRectShader
      • MVPShader
      • MVPSolidShader
      • ParticleShader
      • ScreenShader
      • SkyboxShader
      • SolidShapeShader
      • SpecularShader
      • SpriteShader
      • TerrainShader
      • WireframeShader
    • Genesis.Graphics.Shapes
      • BufferedSpriteShape
      • CircleShape
      • FrameShape
      • GlypheShape
      • Light2DShape
      • LineShape
      • PlaneShape
      • QubeShape
      • RectShape
      • Shape
      • SphereShape
      • SpriteShape
    • Genesis.Math
      • Matrix4x4
      • NoisePoint
      • PerlinNoise
      • Rect
      • Vec3
    • Genesis.Physics
      • Aabb
      • ColliderBehavior2D
      • ColliderBehavior3D
      • CollisionGroup
      • CollisionGroupExtensions
      • HitResult
      • HitResult2D
      • MatrixSet
      • MouseRay2
      • PhysicHandler
      • PhysicHandlerEvent
      • PhysicPropeterys
      • PhysicsBehavior
      • PhysicsBehaviorEvent
      • PhysicsHandler2D
      • PhysicsHandler3D
      • Ray2D
      • Raycast
      • Raycast2D
      • RigidBodyBehavior2D
      • RigidBodyBehavior3D
      • TriggerBehavior2D
      • TriggerBehavior3D
    • Genesis.UI
      • Button
      • Canvas
      • GridView
      • ImageButton
      • Label
      • ListItem
      • ListItemBehavior
      • ListSelector
      • ListSelectorBehavior
      • Panel
      • ProgressBar
      • UIEvent
      • UIParseHandler
      • UIParser
      • Widget
      • WidgetAnchor
    • Genesis.UI.Items
      • GridViewImageIcon
      • IItem

    Class Qube

    Represents a cube-shaped game element with customizable appearance.

    Inheritance
    object
    GameElement
    Qube
    Inherited Members
    GameElement.OnUpdate(Game, IRenderDevice)
    GameElement.AddBehavior<T>(T)
    GameElement.AddBehavior(IGameBehavior)
    GameElement.GetBehavior<T>()
    GameElement.GetBehaviors<T>()
    GameElement.AddChild(GameElement)
    GameElement.GetInstance(GameElement)
    GameElement.HasTag(string)
    GameElement.Name
    GameElement.Tag
    GameElement.Location
    GameElement.Rotation
    GameElement.Size
    GameElement.Behaviors
    GameElement.Scene
    GameElement.Enabled
    GameElement.Propertys
    GameElement.Children
    GameElement.Parent
    GameElement.UUID
    GameElement.CastShadows
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Genesis.Core.GameElements
    Assembly: Genesis.dll
    Syntax
    public class Qube : GameElement

    Constructors

    Qube(string, Vec3)

    Initializes a new instance of the cube class with default settings.

    Declaration
    public Qube(string name, Vec3 location)
    Parameters
    Type Name Description
    string name

    The name of the cube.

    Vec3 location

    The initial location of the cube.

    Qube(string, Vec3, Vec3)

    Initializes a new instance of the cube class with specified size.

    Declaration
    public Qube(string Name, Vec3 location, Vec3 size)
    Parameters
    Type Name Description
    string Name
    Vec3 location

    The initial location of the cube.

    Vec3 size

    The size of the cube.

    Qube(string, Vec3, Vec3, Vec3)

    Initializes a new instance of the cube class with specified size and rotation.

    Declaration
    public Qube(string name, Vec3 location, Vec3 size, Vec3 rotation)
    Parameters
    Type Name Description
    string name

    The name of the cube.

    Vec3 location

    The initial location of the cube.

    Vec3 size

    The size of the cube.

    Vec3 rotation

    The initial rotation of the cube.

    Properties

    Color

    Gets or sets the color of the cube.

    Declaration
    public Color Color { get; set; }
    Property Value
    Type Description
    Color

    Material

    Gets or sets the material for this cube

    Declaration
    public Material Material { get; set; }
    Property Value
    Type Description
    Material

    Shader

    Gets or sets the shader program associated with this cube.

    Declaration
    public ShaderProgram Shader { get; set; }
    Property Value
    Type Description
    ShaderProgram

    Shape

    Gets or sets the cube shape definition.

    Declaration
    public QubeShape Shape { get; set; }
    Property Value
    Type Description
    QubeShape

    Methods

    CreateInstanceContainer(Material, bool)

    Declaration
    public static RenderInstanceContainer CreateInstanceContainer(Material material, bool updateInstances = false)
    Parameters
    Type Name Description
    Material material
    bool updateInstances
    Returns
    Type Description
    RenderInstanceContainer

    GetColors(Color)

    Gets an array of color values based on the specified color.

    Declaration
    public static float[] GetColors(Color color)
    Parameters
    Type Name Description
    Color color

    The color for the cube faces.

    Returns
    Type Description
    float[]

    An array of color values for the cube faces.

    GetTextureCoordinates(float, float, float)

    Declaration
    public static float[] GetTextureCoordinates(float width, float height, float depth)
    Parameters
    Type Name Description
    float width
    float height
    float depth
    Returns
    Type Description
    float[]

    Init(Game, IRenderDevice)

    Initializes the game element.

    Declaration
    public override void Init(Game game, IRenderDevice renderDevice)
    Parameters
    Type Name Description
    Game game

    The game instance.

    IRenderDevice renderDevice

    The render device used for rendering.

    Overrides
    GameElement.Init(Game, IRenderDevice)

    OnDestroy(Game)

    Called when the game element is disposed.

    Declaration
    public override void OnDestroy(Game game)
    Parameters
    Type Name Description
    Game game

    The game instance.

    Overrides
    GameElement.OnDestroy(Game)

    OnRender(Game, IRenderDevice)

    Renders the game element.

    Declaration
    public override void OnRender(Game game, IRenderDevice renderDevice)
    Parameters
    Type Name Description
    Game game

    The game instance.

    IRenderDevice renderDevice

    The render device used for rendering.

    Overrides
    GameElement.OnRender(Game, IRenderDevice)

    ToRenderInstance()

    Declaration
    public RenderInstanceContainer ToRenderInstance()
    Returns
    Type Description
    RenderInstanceContainer
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