Class Storage
Class for dynamic clearing not used elements.
Inherited Members
Namespace: Genesis.Core
Assembly: Genesis.dll
Syntax
public class Storage
Constructors
Storage()
Create a new Storage instance
Declaration
public Storage()
Properties
ManagedElements
Declaration
public List<GameElement> ManagedElements { get; set; }
Property Value
Type | Description |
---|---|
List<GameElement> |
Methods
ManageElement(GameElement)
Add an element which get managed
Declaration
public void ManageElement(GameElement element)
Parameters
Type | Name | Description |
---|---|---|
GameElement | element |
Process(Game, Scene)
Removes disabled elements from the game and the garbage collector
Declaration
public void Process(Game game, Scene scene)
Parameters
Type | Name | Description |
---|---|---|
Game | game | |
Scene | scene |