Enum CollisionGroup
Defines different collision groups for physics interactions.
Namespace: Genesis.Physics
Assembly: Genesis.dll
Syntax
[Flags]
public enum CollisionGroup
Fields
| Name | Description |
|---|---|
| All | Group representing all collision groups. |
| Collider | Group for collision detection components. |
| EditorEntity | Group for editor entities such as gizmos and debug objects. |
| EnvironmentObject | Group for environmental objects. |
| InteractiveObject | Group for interactive objects. |
| NPC | Group for non-player characters (NPCs). |
| None | Represents no collision group. |
| Particles | Group for particle systems. |
| Player | Group for player-controlled characters. |
| Projectile | Group for projectiles or other similar objects. |
| StaticObject | Group for static objects that do not move. |
| Trigger | Group for trigger volumes or sensors. |
| Vehicle | Group for vehicles. |