Enum CollisionGroup
Defines different collision groups for physics interactions.
Namespace: Genesis.Physics
Assembly: Genesis.dll
Syntax
[Flags]
public enum CollisionGroup
Fields
Name | Description |
---|---|
All | Group representing all collision groups. |
Collider | Group for collision detection components. |
EditorEntity | Group for editor entities such as gizmos and debug objects. |
EnvironmentObject | Group for environmental objects. |
InteractiveObject | Group for interactive objects. |
NPC | Group for non-player characters (NPCs). |
None | Represents no collision group. |
Particles | Group for particle systems. |
Player | Group for player-controlled characters. |
Projectile | Group for projectiles or other similar objects. |
StaticObject | Group for static objects that do not move. |
Trigger | Group for trigger volumes or sensors. |
Vehicle | Group for vehicles. |