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    • Genesis.Core
      • AssetManager
      • DirectionalLight
      • Game
      • GameElement
      • GameEventHandler
      • IGameBehavior
      • Input
      • Input.Keys
      • Layer
      • Light
      • Light2D
      • PointLight
      • Scene
      • Scene2D
      • Scene3D
      • SceneEventHandler
      • SceneSizeEvenHandler
      • Storage
      • Utils
      • Window
      • Window.WindowEventHandler
      • WindowUtilities
      • WindowUtilities.POINT
      • WindowUtilities.RECT
    • Genesis.Core.Behaviors
      • AnimationBehavior
      • CameraFlags
      • CharacterController2D
      • ControllerPreset
      • MoveDirection
      • MovementFlags
      • SpriteMovementController
    • Genesis.Core.Behaviors.Physics2D
      • BoxCollider
      • BoxRigidBody
      • BoxTrigger2D
      • BufferedSpriteCollider
      • PhysicsBox2D
      • PhysicsPolygon2D
      • Rigidbody2D
    • Genesis.Core.Behaviors.Physics3D
      • BoxCollider
      • BoxRigidBody
      • BoxTrigger
      • CapsuleCollider
      • CapsuleRigidBody
      • CompoundMeshCollider
      • ConvexHullBehavior
      • ConvexHullCollider
      • MeshCollider
      • QubeConvexHull
      • SphereCollider
      • SphereRigidBody
      • SphereTrigger
      • StaticMeshBehavior
    • Genesis.Core.Behaviors._3D
      • Stance
      • ThirdpersonCharacterController
    • Genesis.Core.GameElements
      • BufferedSprite
      • CameraElement
      • Element3D
      • Empty
      • FindPathAsynchResult
      • GridCell
      • Model
      • NavMesh
      • Obstacle
      • ParticleBuffers
      • ParticleDeffinition
      • ParticleEmitter
      • Qube
      • RectElement
      • Skybox
      • Sphere
      • Sprite
      • SpriteShapeDeffinition
      • Terrain2D
      • Terrain3D
      • TerrainData
      • Waypoint
    • Genesis.Graphics
      • Animation
      • AnimationCallback
      • AnimationCallback.AnimationEvent
      • Camera
      • CameraType
      • Face
      • Font
      • Framebuffer
      • Frustum
      • Glyphe
      • IRenderDevice
      • InstancedElement
      • InstancedMesh
      • Material
      • MaterialBuffer
      • Mesh
      • PerspectiveCamera
      • RenderInstanceContainer
      • RenderSettings
      • Shader
      • ShaderProgram
      • SpriteSheet
      • TexCoords
      • Texture
      • Viewport
    • Genesis.Graphics.Animation3D
      • Animation
      • Animator
      • AssimpNodeData
      • Bone
      • KeyPosition
      • KeyRotation
      • KeyScale
      • ModelMesh
      • boneinfo
      • vertex
    • Genesis.Graphics.Physics
      • BulletDebugRenderer
    • Genesis.Graphics.RenderDevice
      • GLRenderer
      • LegacyRenerer
    • Genesis.Graphics.Shaders.OpenGL
      • AnimatedModelShader
      • BasicShader
      • BorderCircleShader
      • DiffuseLightning
      • DiffuseNormalLightning
      • DiffuseNormalShader
      • DiffuseShader
      • DiffuseSolidShader
      • Element3DShader
      • FXScreenSpaceShadowShader
      • InstanceShader2D
      • InstancedShader
      • Light2DShader
      • LightmapShader
      • MVPRectShader
      • MVPShader
      • MVPSolidShader
      • ParticleShader
      • ScreenShader
      • SkyboxShader
      • SolidShapeShader
      • SpecularShader
      • SpriteShader
      • TerrainShader
      • WireframeShader
    • Genesis.Graphics.Shapes
      • BufferedSpriteShape
      • CircleShape
      • FrameShape
      • GlypheShape
      • Light2DShape
      • LineShape
      • PlaneShape
      • QubeShape
      • RectShape
      • Shape
      • SphereShape
      • SpriteShape
    • Genesis.Math
      • Matrix4x4
      • NoisePoint
      • PerlinNoise
      • Rect
      • Vec3
    • Genesis.Physics
      • Aabb
      • ColliderBehavior2D
      • ColliderBehavior3D
      • CollisionGroup
      • CollisionGroupExtensions
      • HitResult
      • HitResult2D
      • MatrixSet
      • MouseRay2
      • PhysicHandler
      • PhysicHandlerEvent
      • PhysicPropeterys
      • PhysicsBehavior
      • PhysicsBehaviorEvent
      • PhysicsHandler2D
      • PhysicsHandler3D
      • Ray2D
      • Raycast
      • Raycast2D
      • RigidBodyBehavior2D
      • RigidBodyBehavior3D
      • TriggerBehavior2D
      • TriggerBehavior3D
    • Genesis.UI
      • Button
      • Canvas
      • GridView
      • ImageButton
      • Label
      • ListItem
      • ListItemBehavior
      • ListSelector
      • ListSelectorBehavior
      • Panel
      • ProgressBar
      • UIEvent
      • UIParseHandler
      • UIParser
      • Widget
      • WidgetAnchor
    • Genesis.UI.Items
      • GridViewImageIcon
      • IItem

    Class Sphere

    Inheritance
    object
    GameElement
    Sphere
    Inherited Members
    GameElement.OnUpdate(Game, IRenderDevice)
    GameElement.OnDestroy(Game)
    GameElement.AddBehavior<T>(T)
    GameElement.AddBehavior(IGameBehavior)
    GameElement.GetBehavior<T>()
    GameElement.GetBehaviors<T>()
    GameElement.AddChild(GameElement)
    GameElement.GetInstance(GameElement)
    GameElement.HasTag(string)
    GameElement.Name
    GameElement.Tag
    GameElement.Location
    GameElement.Rotation
    GameElement.Size
    GameElement.Behaviors
    GameElement.Scene
    GameElement.Enabled
    GameElement.Propertys
    GameElement.Children
    GameElement.Parent
    GameElement.UUID
    GameElement.CastShadows
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Genesis.Core.GameElements
    Assembly: Genesis.dll
    Syntax
    public class Sphere : GameElement

    Constructors

    Sphere(string, Vec3, Vec3, Vec3)

    Declaration
    public Sphere(string name, Vec3 location, Vec3 size, Vec3 rotation)
    Parameters
    Type Name Description
    string name
    Vec3 location
    Vec3 size
    Vec3 rotation

    Sphere(string, Vec3, Vec3, Vec3, int, int, float)

    Declaration
    public Sphere(string name, Vec3 location, Vec3 size, Vec3 rotation, int latitudebands = 20, int longitudebands = 20, float radius = 0.5)
    Parameters
    Type Name Description
    string name
    Vec3 location
    Vec3 size
    Vec3 rotation
    int latitudebands
    int longitudebands
    float radius

    Properties

    Color

    Declaration
    public Color Color { get; set; }
    Property Value
    Type Description
    Color

    Material

    Declaration
    public Material Material { get; set; }
    Property Value
    Type Description
    Material

    Shader

    Declaration
    public ShaderProgram Shader { get; set; }
    Property Value
    Type Description
    ShaderProgram

    Shape

    Declaration
    public SphereShape Shape { get; set; }
    Property Value
    Type Description
    SphereShape

    Methods

    CreateInstanceContainer(Material, int, int, float, bool)

    Declaration
    public static RenderInstanceContainer CreateInstanceContainer(Material material, int latitudebands = 20, int longitudebands = 20, float radius = 0.5, bool updateInstances = false)
    Parameters
    Type Name Description
    Material material
    int latitudebands
    int longitudebands
    float radius
    bool updateInstances
    Returns
    Type Description
    RenderInstanceContainer

    Init(Game, IRenderDevice)

    Called when the game is initialized.

    Declaration
    public override void Init(Game game, IRenderDevice renderDevice)
    Parameters
    Type Name Description
    Game game

    The game instance.

    IRenderDevice renderDevice

    The rendering device.

    Overrides
    GameElement.Init(Game, IRenderDevice)

    OnRender(Game, IRenderDevice)

    Called when the game is rendered.

    Declaration
    public override void OnRender(Game game, IRenderDevice renderDevice)
    Parameters
    Type Name Description
    Game game

    The game instance.

    IRenderDevice renderDevice

    The rendering device.

    Overrides
    GameElement.OnRender(Game, IRenderDevice)

    ToRenderInstance()

    Declaration
    public RenderInstanceContainer ToRenderInstance()
    Returns
    Type Description
    RenderInstanceContainer
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