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    • Genesis.Core
      • AssetManager
      • DirectionalLight
      • Game
      • GameElement
      • GameEventHandler
      • IGameBehavior
      • Input
      • Input.Keys
      • Layer
      • Light
      • Light2D
      • PointLight
      • Scene
      • Scene2D
      • Scene3D
      • SceneEventHandler
      • SceneSizeEvenHandler
      • Storage
      • Utils
      • Window
      • Window.WindowEventHandler
      • WindowUtilities
      • WindowUtilities.POINT
      • WindowUtilities.RECT
    • Genesis.Core.Behaviors
      • AnimationBehavior
      • CameraFlags
      • CharacterController2D
      • ControllerPreset
      • MoveDirection
      • MovementFlags
      • SpriteMovementController
    • Genesis.Core.Behaviors.Physics2D
      • BoxCollider
      • BoxRigidBody
      • BoxTrigger2D
      • BufferedSpriteCollider
      • PhysicsBox2D
      • PhysicsPolygon2D
      • Rigidbody2D
    • Genesis.Core.Behaviors.Physics3D
      • BoxCollider
      • BoxRigidBody
      • BoxTrigger
      • CapsuleCollider
      • CapsuleRigidBody
      • CompoundMeshCollider
      • ConvexHullBehavior
      • ConvexHullCollider
      • MeshCollider
      • QubeConvexHull
      • SphereCollider
      • SphereRigidBody
      • SphereTrigger
      • StaticMeshBehavior
    • Genesis.Core.Behaviors._3D
      • Stance
      • ThirdpersonCharacterController
    • Genesis.Core.GameElements
      • BufferedSprite
      • CameraElement
      • Element3D
      • Empty
      • FindPathAsynchResult
      • GridCell
      • Model
      • NavMesh
      • Obstacle
      • ParticleBuffers
      • ParticleDeffinition
      • ParticleEmitter
      • Qube
      • RectElement
      • Skybox
      • Sphere
      • Sprite
      • SpriteShapeDeffinition
      • Terrain2D
      • Terrain3D
      • TerrainData
      • Waypoint
    • Genesis.Graphics
      • Animation
      • AnimationCallback
      • AnimationCallback.AnimationEvent
      • Camera
      • CameraType
      • Face
      • Font
      • Framebuffer
      • Frustum
      • Glyphe
      • IRenderDevice
      • InstancedElement
      • InstancedMesh
      • Material
      • MaterialBuffer
      • Mesh
      • PerspectiveCamera
      • RenderInstanceContainer
      • RenderSettings
      • Shader
      • ShaderProgram
      • SpriteSheet
      • TexCoords
      • Texture
      • Viewport
    • Genesis.Graphics.Animation3D
      • Animation
      • Animator
      • AssimpNodeData
      • Bone
      • KeyPosition
      • KeyRotation
      • KeyScale
      • ModelMesh
      • boneinfo
      • vertex
    • Genesis.Graphics.Physics
      • BulletDebugRenderer
    • Genesis.Graphics.RenderDevice
      • GLRenderer
      • LegacyRenerer
    • Genesis.Graphics.Shaders.OpenGL
      • AnimatedModelShader
      • BasicShader
      • BorderCircleShader
      • DiffuseLightning
      • DiffuseNormalLightning
      • DiffuseNormalShader
      • DiffuseShader
      • DiffuseSolidShader
      • Element3DShader
      • FXScreenSpaceShadowShader
      • InstanceShader2D
      • InstancedShader
      • Light2DShader
      • LightmapShader
      • MVPRectShader
      • MVPShader
      • MVPSolidShader
      • ParticleShader
      • ScreenShader
      • SkyboxShader
      • SolidShapeShader
      • SpecularShader
      • SpriteShader
      • TerrainShader
      • WireframeShader
    • Genesis.Graphics.Shapes
      • BufferedSpriteShape
      • CircleShape
      • FrameShape
      • GlypheShape
      • Light2DShape
      • LineShape
      • PlaneShape
      • QubeShape
      • RectShape
      • Shape
      • SphereShape
      • SpriteShape
    • Genesis.Math
      • Matrix4x4
      • NoisePoint
      • PerlinNoise
      • Rect
      • Vec3
    • Genesis.Physics
      • Aabb
      • ColliderBehavior2D
      • ColliderBehavior3D
      • CollisionGroup
      • CollisionGroupExtensions
      • HitResult
      • HitResult2D
      • MatrixSet
      • MouseRay2
      • PhysicHandler
      • PhysicHandlerEvent
      • PhysicPropeterys
      • PhysicsBehavior
      • PhysicsBehaviorEvent
      • PhysicsHandler2D
      • PhysicsHandler3D
      • Ray2D
      • Raycast
      • Raycast2D
      • RigidBodyBehavior2D
      • RigidBodyBehavior3D
      • TriggerBehavior2D
      • TriggerBehavior3D
    • Genesis.UI
      • Button
      • Canvas
      • GridView
      • ImageButton
      • Label
      • ListItem
      • ListItemBehavior
      • ListSelector
      • ListSelectorBehavior
      • Panel
      • ProgressBar
      • UIEvent
      • UIParseHandler
      • UIParser
      • Widget
      • WidgetAnchor
    • Genesis.UI.Items
      • GridViewImageIcon
      • IItem

    Class PhysicHandler

    Represents an abstract class for handling physics interactions.

    Inheritance
    object
    PhysicHandler
    PhysicsHandler2D
    PhysicsHandler3D
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Genesis.Physics
    Assembly: Genesis.dll
    Syntax
    public abstract class PhysicHandler

    Constructors

    PhysicHandler()

    Initializes a new instance of the PhysicHandler class.

    Declaration
    public PhysicHandler()

    Properties

    Callbacks

    Gets or sets the dictionary of physics callbacks.

    Declaration
    public Dictionary<object, PhysicHandlerEvent> Callbacks { get; set; }
    Property Value
    Type Description
    Dictionary<object, PhysicHandlerEvent>

    Methods

    ManageElement(PhysicsBehavior, int, int)

    Manages physics interactions for a specific physics behavior.

    Declaration
    public virtual void ManageElement(PhysicsBehavior physicsBehavior, int collisionGroup = -1, int collisionMask = -1)
    Parameters
    Type Name Description
    PhysicsBehavior physicsBehavior

    The physics behavior to manage

    int collisionGroup
    int collisionMask

    OnBeforePhysicsUpdate(Scene, Game)

    Declaration
    public virtual void OnBeforePhysicsUpdate(Scene scene, Game game)
    Parameters
    Type Name Description
    Scene scene
    Game game

    Process(Scene, Game)

    Processes physics interactions for a given scene and game.

    Declaration
    public abstract void Process(Scene scene, Game game)
    Parameters
    Type Name Description
    Scene scene

    The scene to process physics for

    Game game

    The game to process physics for

    RemoveElement(PhysicsBehavior)

    Removes the specified physics behavior from the physics world.

    Declaration
    public abstract void RemoveElement(PhysicsBehavior physicsBehavior)
    Parameters
    Type Name Description
    PhysicsBehavior physicsBehavior

    The physics behavior to be removed.

    Remarks

    This abstract method should be implemented to remove the collision object associated with the provided physics behavior from the physics world.

    Events

    BeforePhysicsUpdate

    Declaration
    public event PhysicHandlerEvent BeforePhysicsUpdate
    Event Type
    Type Description
    PhysicHandlerEvent
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