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    • Genesis.Core
      • AssetManager
      • DirectionalLight
      • Game
      • GameElement
      • GameEventHandler
      • IGameBehavior
      • Input
      • Input.Keys
      • Layer
      • Light
      • Light2D
      • PointLight
      • Scene
      • Scene2D
      • Scene3D
      • SceneEventHandler
      • SceneSizeEvenHandler
      • Storage
      • Utils
      • Window
      • Window.WindowEventHandler
      • WindowUtilities
      • WindowUtilities.POINT
      • WindowUtilities.RECT
    • Genesis.Core.Behaviors
      • AnimationBehavior
      • CameraFlags
      • CharacterController2D
      • ControllerPreset
      • MoveDirection
      • MovementFlags
      • SpriteMovementController
    • Genesis.Core.Behaviors.Physics2D
      • BoxCollider
      • BoxRigidBody
      • BoxTrigger2D
      • BufferedSpriteCollider
      • PhysicsBox2D
      • PhysicsPolygon2D
      • Rigidbody2D
    • Genesis.Core.Behaviors.Physics3D
      • BoxCollider
      • BoxRigidBody
      • BoxTrigger
      • CapsuleCollider
      • CapsuleRigidBody
      • CompoundMeshCollider
      • ConvexHullBehavior
      • ConvexHullCollider
      • MeshCollider
      • QubeConvexHull
      • SphereCollider
      • SphereRigidBody
      • SphereTrigger
      • StaticMeshBehavior
    • Genesis.Core.Behaviors._3D
      • Stance
      • ThirdpersonCharacterController
    • Genesis.Core.GameElements
      • BufferedSprite
      • CameraElement
      • Element3D
      • Empty
      • FindPathAsynchResult
      • GridCell
      • Model
      • NavMesh
      • Obstacle
      • ParticleBuffers
      • ParticleDeffinition
      • ParticleEmitter
      • Qube
      • RectElement
      • Skybox
      • Sphere
      • Sprite
      • SpriteShapeDeffinition
      • Terrain2D
      • Terrain3D
      • TerrainData
      • Waypoint
    • Genesis.Graphics
      • Animation
      • AnimationCallback
      • AnimationCallback.AnimationEvent
      • Camera
      • CameraType
      • Face
      • Font
      • Framebuffer
      • Frustum
      • Glyphe
      • IRenderDevice
      • InstancedElement
      • InstancedMesh
      • Material
      • MaterialBuffer
      • Mesh
      • PerspectiveCamera
      • RenderInstanceContainer
      • RenderSettings
      • Shader
      • ShaderProgram
      • SpriteSheet
      • TexCoords
      • Texture
      • Viewport
    • Genesis.Graphics.Animation3D
      • Animation
      • Animator
      • AssimpNodeData
      • Bone
      • KeyPosition
      • KeyRotation
      • KeyScale
      • ModelMesh
      • boneinfo
      • vertex
    • Genesis.Graphics.Physics
      • BulletDebugRenderer
    • Genesis.Graphics.RenderDevice
      • GLRenderer
      • LegacyRenerer
    • Genesis.Graphics.Shaders.OpenGL
      • AnimatedModelShader
      • BasicShader
      • BorderCircleShader
      • DiffuseLightning
      • DiffuseNormalLightning
      • DiffuseNormalShader
      • DiffuseShader
      • DiffuseSolidShader
      • Element3DShader
      • FXScreenSpaceShadowShader
      • InstanceShader2D
      • InstancedShader
      • Light2DShader
      • LightmapShader
      • MVPRectShader
      • MVPShader
      • MVPSolidShader
      • ParticleShader
      • ScreenShader
      • SkyboxShader
      • SolidShapeShader
      • SpecularShader
      • SpriteShader
      • TerrainShader
      • WireframeShader
    • Genesis.Graphics.Shapes
      • BufferedSpriteShape
      • CircleShape
      • FrameShape
      • GlypheShape
      • Light2DShape
      • LineShape
      • PlaneShape
      • QubeShape
      • RectShape
      • Shape
      • SphereShape
      • SpriteShape
    • Genesis.Math
      • Matrix4x4
      • NoisePoint
      • PerlinNoise
      • Rect
      • Vec3
    • Genesis.Physics
      • Aabb
      • ColliderBehavior2D
      • ColliderBehavior3D
      • CollisionGroup
      • CollisionGroupExtensions
      • HitResult
      • HitResult2D
      • MatrixSet
      • MouseRay2
      • PhysicHandler
      • PhysicHandlerEvent
      • PhysicPropeterys
      • PhysicsBehavior
      • PhysicsBehaviorEvent
      • PhysicsHandler2D
      • PhysicsHandler3D
      • Ray2D
      • Raycast
      • Raycast2D
      • RigidBodyBehavior2D
      • RigidBodyBehavior3D
      • TriggerBehavior2D
      • TriggerBehavior3D
    • Genesis.UI
      • Button
      • Canvas
      • GridView
      • ImageButton
      • Label
      • ListItem
      • ListItemBehavior
      • ListSelector
      • ListSelectorBehavior
      • Panel
      • ProgressBar
      • UIEvent
      • UIParseHandler
      • UIParser
      • Widget
      • WidgetAnchor
    • Genesis.UI.Items
      • GridViewImageIcon
      • IItem

    Class BoxRigidBody

    Represents a 2D box rigid body behavior for game elements.

    Inheritance
    object
    IGameBehavior
    PhysicsBehavior
    RigidBodyBehavior2D
    BoxRigidBody
    Inherited Members
    RigidBodyBehavior2D.Rotate(Vec3)
    RigidBodyBehavior2D.Rotate(float)
    RigidBodyBehavior2D.Translate(Vec3)
    RigidBodyBehavior2D.Translate(float, float)
    RigidBodyBehavior2D.AngularVelocity(float)
    RigidBodyBehavior2D.AngularVelocity(Vec3)
    RigidBodyBehavior2D.LinearVelocity(float, float)
    RigidBodyBehavior2D.LinearVelocity(Vec3)
    RigidBodyBehavior2D.GetPhysicsObject()
    RigidBodyBehavior2D.GetPhysicsObject<T>()
    RigidBodyBehavior2D.OnUpdate(Game, GameElement)
    RigidBodyBehavior2D.OnDestroy(Game, GameElement)
    RigidBodyBehavior2D.OnInit(Game, GameElement)
    RigidBodyBehavior2D.OnRender(Game, GameElement)
    RigidBodyBehavior2D.RigidBody
    RigidBodyBehavior2D.Offset
    RigidBodyBehavior2D.PhysicHandler
    PhysicsBehavior.Collide(Scene, Game, GameElement)
    PhysicsBehavior.OnCollide
    IGameBehavior.Parent
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Genesis.Core.Behaviors.Physics2D
    Assembly: Genesis.dll
    Syntax
    public class BoxRigidBody : RigidBodyBehavior2D

    Constructors

    BoxRigidBody(PhysicHandler)

    Initializes a new instance of the BoxRigidBody class with the specified physics handler.

    Declaration
    public BoxRigidBody(PhysicHandler handler)
    Parameters
    Type Name Description
    PhysicHandler handler

    The physics handler.

    Properties

    AngularFactor

    Gets or sets the angular factor for the rigid body.

    Declaration
    public Vec3 AngularFactor { get; set; }
    Property Value
    Type Description
    Vec3

    LinearFactor

    Gets or sets the linear factor for the rigid body.

    Declaration
    public Vec3 LinearFactor { get; set; }
    Property Value
    Type Description
    Vec3

    Methods

    CreateRigidBody(float, Vec3, int, int)

    Creates the rigid body with the specified mass and half extents.

    Declaration
    public void CreateRigidBody(float mass, Vec3 halfextends, int collisionGroup = -1, int collisionMask = -1)
    Parameters
    Type Name Description
    float mass

    The mass of the rigid body.

    Vec3 halfextends

    The half extents of the box shape.

    int collisionGroup
    int collisionMask

    CreateRigidBody(float, int, int)

    Creates the rigid body with the specified mass.

    Declaration
    public override void CreateRigidBody(float mass, int collisionGroup = -1, int collisionMask = -1)
    Parameters
    Type Name Description
    float mass

    The mass of the rigid body.

    int collisionGroup
    int collisionMask
    Overrides
    RigidBodyBehavior2D.CreateRigidBody(float, int, int)
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