Namespace Genesis.Core
Classes
AssetManager
Manages game assets such as textures and fonts.
Game
Represents the main game class responsible for managing game loops, scenes, rendering, and updates.
GameElement
Represents a base class for game elements in the Genesis framework.
GenesisWindow
IGameBehavior
Represents the base class for game behaviors in the Genesis framework.
Input
Provides utility methods for handling user input in the Genesis framework.
Layer
Represents a layer containing game elements in the Genesis framework.
Light
Represents a light source in the Genesis framework.
Scene
Represents a game scene in the Genesis framework.
Scene3D
Represents a 3D scene for rendering, including lighting and an optional skybox.
Storage
Class for dynamic clearing not used elements.
Utils
Contains utility functions for various tasks within the Genesis.Core namespace.